Now I'm Curious! Boosting Innovation Adoption Through Gamified Information Release

Auteur(s)

Jessica Müller-Stewens

Accéder

Descrizione

Evidence from four experiments shows that construing the presentation of information about innovations in part as a game increases innovation adoption relative to the unrestricted presentation of the same information. This effect is sequentially mediated by the state of playfulness via an increased curiosity.

Langue

English

Data

2015

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