Now I'm Curious! Boosting Innovation Adoption Through Gamified Information Release
Auteur(s)
Jessica Müller-Stewens
Accéder
Descrizione
Evidence from four experiments shows that construing the presentation of information about innovations in part as a game increases innovation adoption relative to the unrestricted presentation of the same information. This effect is sequentially mediated by the state of playfulness via an increased curiosity.
Institution partenaire
Langue
English
Data
2015
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