Publications des institutions partenaires

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Towards Quality of Service-Awareness of Mobile Healthcare Services

Inevitably healthcare goes mobile – providing m-health applications to users anywhere-anytime, and relying their delivery on the best-effort Quality of Service (QoS) of the underlying wireless networks. We examine a technical and business viability of QoSinformation system (QoSIS), which, based on Mobile Web 2.0 paradigm, predicts the QoS provided by networks available in a given m-…

Institution partenaire

Université de Genève

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English / 01/01/2009

PlayMancer: Games for Health with Accessibility in Mind

The term Serious Games has been used to describe computer and video games used as educational technology or as a vehicle for presenting or promoting a point of view. Serious games can be of any genre and many of them can be considered a kind of edutainment. Serious games are intended to provide an engaging, self-reinforcing context in which to motivate and educate the players towards…

Institution partenaire

Université de Genève

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English / 01/01/2009

Healthcare to go

A combination of very local and very long-distance wireless networks is bringing remote personal health

Institution partenaire

Université de Genève

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English / 01/01/2009

Toward Mobile Web 2.0-based Business Methods: Collaborative QoS-information Sharing for Mobile Service Users

Mobile service providers (MoSPs) emerge, propelled by ubiquitous availability of mobile devices and wireless communication infrastructures. MoSPs' customers satisfaction and consequently their revenues, largely depend on the quality of service (QoS) offered by wireless network providers (WNPs) at a particular location and time of a mobile service usage. This chapter presents a…

Institution partenaire

Université de Genève

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English / 01/01/2009

La différence entre les genres dans le processus d'adoption d'un logiciel de dessin à partir du modèle de l'acceptabilité des nouvelles technologies (TAM)

Ce mémoire porte sur les différences entre les genres sur l'adoption des nouvelles technologies en utilisant le modèle TAM (technology acceptance model), nous analysons ces différentes variables et le genre. De plus, nous avons redéfini le modèle du TAM, en y intégrant certaines variables supplémentaires que nous avons trouvé dans la littérature traitant du TAM et de ces…

Institution partenaire

Université de Genève

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Français / 01/01/2009

Semantic Enrichment of Scene Graphs for Task Based Adaptation in 3D User Interfaces: A Proposal

There are currently no well-established techniques or tools to build adaptive 3D user interfaces. The aim of this research is to overcome identified shortcomings by providing a model and framework for the semantic enrichment of scene graphs for task based adaptation in 3D user interfaces. The semantic enrichment of scenes can play an extremely important role in enabling the viewers…

Institution partenaire

Université de Genève

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English / 01/01/2008

Designing Self-Organization for Evolvable Assembly Systems

Current solutions for industrial manufacturing assembly systems do not suit the needs of mass customization industry, which is facing low production volumes, many variants and rapidly changing conditions. This paper proposes the concept of self-organizing evolvable assembly systems, where assembly system modules and product parts to be assembled self-organize and self-adapt (among…

Institution partenaire

Université de Genève

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English / 01/01/2008

Power- and Delay-Aware Mobile Application-Data Flow Adaptation: the MobiHealth System Case Study

Emerging healthcare applications rely on personal mobile devices to monitor patient vital signs and to send it to the hospitals-backend servers for further analysis. However, these personal mobile devices have limited resources that must be used optimally in order to meet the requirements of healthcare applications end-users: healthcare professionals and their patients. This paper…

Institution partenaire

Université de Genève

Full Text

English / 01/01/2008

PlayMancer: A European Serious Gaming 3D Environment

Serious games are about to enter the medical sector to give people with behavioural or addictive disorders the ability to use them as part of health promotion and disease prevention. The PlayMancer framework will support physical rehabilitations and psycho-education programs thru a modular multiplayer networked 3D game based on the Universally Accessible Games (UA games) guidelines…

Institution partenaire

Université de Genève

Full Text

English / 01/01/2008

Proceedings of the Second ERCIM Workshop on eMobility

ERCIM, the European Research Consortium for Informatics and Mathematics, aims to foster collaborative work within the European research community and to increase co-operation with European industry. In the ERCIM eMobility workshop, current progress and future developments in the area of eMobility should be discussed and the existing gap between theory and application closed. This…

Institution partenaire

Université de Genève

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English / 01/01/2008

Hovering Information : Infrastructure-Free Self-Organising Location-Aware Information Dissemination Service

This paper proposes a location-based service for disseminating geo-localised information generated by and aimed at mobile users. The service itself works in a self-organising manner. A piece of hovering information is attached to a geographical point, called the anchor location, and to its vicinity area, called the anchor area. It is responsible for keeping itself alive, available…

Institution partenaire

Université de Genève

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English / 01/01/2008

Analysis of Context-Aware Network Selection Schemes for Power Savings

Socio-technical developments in computing have resulted in the emergence of innovative mobile systems which exploit the information available on the Internet to optimize the performance of hosted applications and services. One of the challenges in the real-time critical mobile applications such as remote patient monitoring is to ensure optimal power usage. We consider herewith a case…

Institution partenaire

Université de Genève

Full Text

English / 01/01/2008

Power-and Delay-Aware Mobile Application-Data Flow Adaptation: the MobiHealth system case study

Emerging healthcare applications rely on personal mobile devices to monitor patient vital signs and to send it to the hospitals-backend servers for further analysis. However, these devices have limited resources that must be used optimally in order to meet the requirements of healthcare applications end-users: healthcare professionals and their patients. This paper reports on a case…

Institution partenaire

Université de Genève

Full Text

English / 01/01/2008

MetaSelf - A Framework for Designing and Controlling Self-Adaptive and Self-Organising Systems

This paper proposes a unifying framework for the engineering of dependable self-adaptive (SA) and self-organising (SO) systems. We first identify requirements for designing and building such SA and SO systems. Second, we propose a generic framework combining design-time and run-time features which permit the definition and analysis at design-time of mechanisms that both ensure and…

Institution partenaire

Université de Genève

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English / 01/01/2008

Ontologies for the Integration of Air Quality Models and 3D City Models

In the perspective of a sustainable urban planning, it is necessary to investigate cities in a holistic way and to accept surprises in the response of urban environments to a particular set of strategies. For example, the process of inner-city densification may limit air pollution, carbon emissions, and energy use through reduced transportation; on the other hand, the resulting…

Institution partenaire

Université de Genève

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English / 01/01/2007

An ontology of virtual humans

Most of the efforts concerninggraphical representations ofhumans (Virtual Humans) have beenfocused on synthesizing geometryfor static or animated shapes. Thenext step is to consider a human bodynot only as a 3D shape, but as anactive semantic entity with features,functionalities, interaction skills,etc. We are currently working on anontology-based approach to makeVirtual Humans more…

Institution partenaire

Université de Genève

Full Text

English / 01/01/2007

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