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The future of complexity engineering

Une ontologie de techniques de visualisation d'informations : application aux modèles urbains 3D enrichis

A repository of information visualization techniques to support the design of 3D virtual city models

Explicit and Implicit Emotional Expression in Bulimia Nervosa in the Acute State and after Recovery

Méthodologie de construction d'outil d'aide à la décision pour le choix de techniques d'alignement à travers les évaluations

Applications and Research directions of the Object Systems Group

Description: 

We present an overview of the research directions, projects and applications of the Object Systems Group.

Integrating Concurrency and Object-Oriented Programming: An Evaluation of Hybrid

Description: 

In this paper we address the effective use of the object-oriented programming approach for concurrent programming from a language design viewpoint. We present a set of requirements for the design of concurrent object-oriented languages. We then use a particular language, Hybrid, as a concrete example and examine to what extent its features meet these requirements. We identify the solutions offered by Hybrid and its shortcomings and we underline both the difficulties and promising directions for the design of concurrent object-oriented languages.

Commentaries on Viewpoint: Expending our physical activity (measurement) budget wisely

Video Game Therapy for Emotional Regulation and Impulsivity Control in a Series of Treated Cases with Bulimia Nervosa

Description: 

Although standard psychological treatments have been successful in treating several core features in eating disorders (ED), other characteristics such as emotional regulation or impulsivity appear to be more resistant to change. There is a growing body of evidence to support the efficacy of cognitive remediation for cognitive and emotional difficulties in ED. Playmancer/ Islands is a video game (VG) designed to specifically treat mental disorders, characterized by problems in impulse control. The objective of the game is to increase self-control over emotions, decision making and behaviours. The aim of this study is to describe the results from a consecutive series of nine bulimia nervosa patients who were treated with the VG in addition to cognitive behaviour therapy (CBT). The outcomes included clinical and psychopathological questionnaires, and physiological measures were obtained during the VG. Emotional regulation improved, heart rate variability increased, and respiratory rate and impulsivity measures reduced after the treatment. These findings suggest that VG training may enhance treatment for ED. Copyright © 2013 John Wiley & Sons, Ltd and Eating Disorders Association.

Theme issue on electronic memories and life logging

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